Welcome To TC Legion Baseball
American Legion Post 35
  231-922-2119     info@tclegionbaseball.com    231-492-2410  
Cory Dean
Coach Dean
AA Director
Lee Cobb
Coach Cobb
2017 President
Coach Brinson
Coach Brinson
T,D,C, B,A
Field Director
HomeAboutRainoutRules Page
PhotosEmailHall RentalAlumni

RULES

These rules apply for Tango, Delta, Charlie, Bravo, and Alpha

This Page Brought to you buy Gold Sponsor:
Image result for aMERICAN LEGION AUXILIARY LOGO
Bowen-Holliday Unit Auxiliary Unit #35

Rule Book
JUNIOR BASEBALL 2017

231-492-2410 OR 231-922-2119

www.tclegionbaseball.com

info@tclegionbaseball.com

A NON-PROFIT ORGANIZATION 501C3

President: Lee Cobb 231-735-4020

Field Director: Lenny Brinson 231-357-3666

General Rules

  1. This rule book supplements the MHSAA rules which will apply in all situations, unless covered in this book, all decisions by the officiating umpires and the American Legion Board are final.
  2. All players and Coaches must wear shirts and hats furnished by the American Legion during official game time.
  3. No tobacco / alcohol of any kind will be used at any game or practice.
  4. The player’s age as of June 1st of the present year
    1. T-Ball 5 to 6 years old’s
    2. Delta 7 to 8 years old’s
    3. Charlie 9 to 10 years old’s
    4. Bravo 11 to 12 years old’s
    5. Alpha 13 to 15 years old’s
    6. AA 15 to 18 years old’s
  5. Players MAY NOT play in a league younger than their age. If a player wishes to play above their age group, they may do so only with parent’s permission, and approval by the Field Director, or Baseball Board.
  6. All players will be assessed a sign-up fee, to be paid before a player can play, late fees are assessed for anyone signing up after registration dates, any player signing up late will be put on a waiting list.
  7. Alfa and Bravo teams will be put together with a blind draft.
  8. The Field Director may suspend a game at any time because of extreme climate change or any other reason they deem necessary. The head umpire may suspend any game which they feel is beyond their ability to control. The head umpire may also declare a forfeit by one or both teams.
  9. There shall be no protests all rules interpretations which cannot be solved by the umpires will be decided by the Field Director. If play continues without Field Director, call stands as called by the head umpire.
  10. All American Legion baseball gear will be turned into the Field Director immediately after the last game of the season at the field.

CONDUCT

The goal of American Legion Jr. Baseball is to teach young boys and girls to play the great game of baseball, as well as teach sportsmanship, teamwork, self-confidence, camaraderie, and responsibility. We fully expect all players, coaches, parents, umpires, and fans to conduct themselves in accordance with these principles.

  1. All coaches and assistants shall be registered with the American Legion and subject to background checks. All coaches and assistants must sign a letter of responsibility, before participating in any games or practices. Head coaches are responsible to obtain signed letters of responsibility from all parents, which the head coach shall retain all letters during the season.
  2. In addition to conducting themselves appropriately, the head coach is responsible for the conduct of their players and fans, and assistant coaches. Umpire may request head coach address any behavioral problems, if inappropriate behavior continues, the umpire may forfeit of the game, or ejection.
  3. Only the head coach may approach the umpire, anyone else attempting to approach any umpire, could result in an ejection or forfeiture of the game.
  4. The coaches are to be in the dugout, or coaches box on 1st or 3rd during game time.
  5. Acts of unsportsmanlike conduct by anyone will not be tolerated. Some examples may be, but are not limited to:
  6. Taunting or intimidating the opposing team.
  7. Any physical altercations will result in immediate ejection, as well as other penalties, and possible expulsion from the league.
  8. Throwing of bats, helmets or other equipment will not be tolerated.
  9. Profanity or other inappropriate language will not be tolerated.

EQUIPMENT

  • Any bat may be used, but must not exceed 36 inches, and 2 ¾ inches in diameter.
  • Any bat in the opinion of the umpire that has been altered shall be removed from the game.
  • All players are required to wear athletic supporter (CUP).
  • All players on the field on defense must wear a baseball glove, sponsor shirt and legion hat.
  • Batters, base runners, on-deck hitters, and base coaches under 18 years old must wear a batting helmet during play.
  • Catchers must wear shin guards, chest protector, and MSHAA approved hockey style one piece mask.
  • Any players warming up a pitcher, must wear a catcher’s mask.
  • Only baseballs supplied by the American Legion for each league may be used for game play.
  • NO STEEL CLEATS!

GAME MANAGEMENT

  1. The umpire becomes in charge of the field 10 minutes prior to game time. The umpire remains in charge of field all day during multiple games, except delta, and tango that have no umpires.
  2. Teams must have 8 or more players by game time, all forfeits will be recorded as 7-0. All players arriving after game start, shall be reported to the head umpire, and will be added to the bottom of the batting order.
  3. All rainouts will be determined by the field director, at game time.
  4. The visiting team gets the field for practice 10 min. before game time, and the home team gets the field 5 min. before game time, and remains on the field until game time.
  5. All players must play 2 innings defensively.
  6. Rocket style batting order, all players bat. If a player is hurt, and are unable to bat, they are out each time.
  7. Home team shall keep an official score book. This is the official score book until the umpire signs the scorecard after the game.
  8. A maximum of 7 runs per team per inning is allowed. After 7 runs, the inning is over regardless if three outs have been made.
  9. Mercy rule, if one team leads by 15 runs after 4 innings or 8 runs after 5 innings, the game shall be ended.

RULES SPECIFIC TO ALPHA

  1. Six innings will constitute a complete game, in the case of a tie, the head umpire will decide how long the game will continue to determine a winner, or result in a tie game. In the event of adverse playing conditions, three and one half innings will make an official game if the home team is ahead, four innings if the home team is losing.
  2. Base runners may take leads and steel at any time the ball is live.
  3. All pitchers can pitch from the stretch or the windup at any time.
  4. All balks will be called per MHSAA rules.
  5. Pitch count per MHSAA rules.
    1. Pitchers will only be allowed to throw a maximum of 105 pitches in one day.
    2. Pitchers must rest 3 days if they throw more than 75 pitches per day.
    3. Pitchers must rest two days after throwing 51-75 pitches per day.
    4. Pitchers must rest one day after throwing 26-50 pitches per day.
    5. They will not be required to rest if they throw 25 or fewer pitches in one day.
    6. Coaches will be required to keep track of pitcher’s eligibility.
    7. Any coach attempting to pitch an ineligible pitcher could risk a forfeiture of that game.

Alpha League is sponsored by Silver Sponsor:

RULES SPECIFIC TO BRAVO

  1. Six innings or an hour and forty-five min. will constitute a complete game. In the case of a tie, the head umpire will decide how long the game will continue to determine a winner, or result in a tie game. In the event of adverse playing conditions, three and one half innings will make an official game if the home team is ahead, four innings if the home team is losing.
  2. Batter may not advance to first base on a dropped ball, strike three.
  3. 10 players can be played defensively.
  4. Pitchers can pitch from the stretch or windup at any time.
  5. There will be no balks called.
  6. No stealing of home plate at any time.
  7. Base runners may advance at their own risk during a live ball.
  8. Pitch count
    1. Pitchers will only be allowed to throw a maximum of 65 pitches in one day.
    2. Pitchers must rest 3 days after throwing 51-65 pitches in one day.
    3. Pitchers must rest 2 days after throwing 36-50 pitches in one day.
    4. Pitchers must rest 1 day after throwing 21-35 pitches in one day.
    5. If a player pitches 1-20 pitches in a day, no rest is required.
    6. Coaches will be required to keep track of pitcher’s eligibility.
    7. Any coach attempting to pitch an ineligible pitcher could risk a forfeiture of that game.

 

RULES SPECIFIC TO CHARLIE

  1. Six innings or an hour and thirty min. will constitute a complete game. In the case of a tie, the head umpire will decide how long the game will continue to determine a winner, or result in a tie game. In the event of adverse playing conditions, three and one half innings will make an official game if the home team is ahead, four innings if the home team is losing.
  2. 10 players can be played defensively.
  3. In the beginning of the season until the All-Star game, the first two innings shall be kid pitch, and then the pitching machine will be used for the remainder of the game.
  4. A player can pitch only one inning per game.
  5. After the All-Star game, three innings of kid pitch will start each game, then the remainder is machine pitch.
  6. The pitching machine will be set at 42 MPH, no exceptions, unless approved by the Field Director.
  7. Last team to use the pitching machine must put it back into the shed and plug it in, the zooka is for game use only, no batting cage use.
  8. Batting team will send out a coach to run the pitching machine. After the ball is hit, the pitching coach may not coach the base runners.
  9. A circle shall be drawn around the pitching machine of a radius of three feet. Fielders are not allowed inside the circle to field a ball. If the ball stops in the circle, the ball is dead and runners go to base they were headed for at the time the ball entered the circle.
  10. There is no bunting allowed while the pitching machine is being used.
  11. For the purposes of speeding up the game, a courtesy runner may be used for the catcher after the second out of the inning. The runner must be the last player called out.
  12. There will be no stealing or leading off base. The runner may not leave the base until the ball is hit. Runners leaving too soon can be called out.

RULES SPECIFIC TO DELTA

  1. Games will be four innings or 1 hour and 15 minutes, whichever comes first.
  2. The defensive team should field all players on the bench into the outfield.
  3. Two defensive coaches are allowed on the field to help with defense.
  4. The offense will supply their own coach to be the pitcher.
  5. There will be no strikes. The batter will be allowed up to five pitches to hit the ball. If the batter fails to hit the ball, the ball will be placed on the tee. If the batter hits the tee, it is a dead ball, and the batter tries again.
  6. Ball type hardball, or safety ball will be up to the coach’s discretion.
  7. Score will not be kept or recorded for regular season.
  8. All players will bat in order each inning regardless of number of outs made. After everyone has batted, each side will change.
  9. After All-Star break, games will change to three outs per side in each inning. After three outs or bat through the lineup once, sides will change.
  10. A playoff will be conducted for delta. Teams will be seeded with random draw. Score will be kept as it is in Charlie. Three outs per side with a maximum of seven runs per inning per team.

 

RULES SPECIFIC TO T-BALL

 

  1. All games will begin with a skills competition consisting of hitting, fielding, base running and throwing drills designed to encourage proper baseball skills.
  2. Teams will play one inning of baseball, after the drills, if time allows and coaches agree, they may attempt to play a second inning until time elapses.
  3. Total time shall last one hour and ten minutes’ total.
  4. All players will bat in order by their jersey number lowest to highest, once per inning.
  5. Batters, on deck players, base runners, and catchers must wear batting helmets.
  6. For safety purposes, defensive players may not position themselves more than three feet from the grass, inside the infield base line.
  7. All batters will hit from a tee.
  8. Score will not be kept or recorded.
  9. No strikes will be called. The batter continues until they hit the ball into play.
  10. The American Legion will furnish one new Safety ball, at the beginning of each game and is the only ball to be used at t-ball.
  11. Coach must announce the final batter. Runners may advance until player holds ball up in the air, while on the infield dirt.

Tango Team Sponsored by: